Page title:[E4EC] Correspondence chess in the E4 Emailchess Club
Subtitle:Play correspondence chess by email in E4EC!


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Sorry guys, the chess server finally stopped working at the end of 2022.
It may reborn at a later time though. Who knows?

The E4 Emailchess Club provides server based correspondence chess games and tournaments via email. Human players play against each other here and their games are refereed and recorded by the chess server. We do not play against computers in this club.

While you can play only one game at a time using an online chess server, or play one game over the board, in correspondence chess players can play many games simultaneously. Some of them may last several weeks or months. You do not need not to sit in front of your computer at the same time as your opponent because moves are delivered in email messages and you have days of thinking time for each move.

Use of computer or other help for generating, verifying moves is forbidden here. See more about this on the Help? page.

The club is open to anyone who has an email address and follows the club Regulations.

Membership and all activity in the club are free, and also free from any advertising and business dealings.

Registered players can use all the services of the club. This means they can...
Using our chess server means that...
Our server is constantly being improved, the following facilities are currently being developed...
Unlike traditional correspondence chess, moves are not sent directly to the opponents, but to the chess server. The server verifies each move, records them in logs, calculates used up time, sends a message to the opponent, sends a confirmation to the moving player, and at the end of the game recalculates the ratings and rankings.

A wide range of notations is supported when sending in moves. Either the well known standard algebraic notation (Bxb7+), the long algebraic notation (Bc6xb7+), the coordinate notation (c6b7) and the correspondence notation (3627). A complete PGN text can also be used to send and receive moves.

Players can identify each other by nicknames. Nicknames are chosen during the registration and can't be modified later.

The chess server computes the rating of all players according to their finished rated games. It uses the Elo system supplemented with the Glicko method.

All chess friends, young and old, and of any level, are welcome in the club.

Enjoy your chess,

Andras Galos