Board   E4EC
 
Teams in the club
 
Send the link of this page to a friend of yours.

Your email address:
Recipient's email address:
Your optional message:


Please give the two security words shown on the image bellow:

 Cancel   Preview >> 

Teams


Players of the club can organize in teams, they can join to teams and can establish new teams also.
To prevent the seriousness of the team games, only established players are allowed to join to teams and only more established players are allowed to create teams. To measure seriousness the reliability factor is used.

Every team has a team captain, who represents the team: he accepts or refuses new players' application for joining, he enters the team for team tournaments, etc, and he can take administrative tasks with the team.

The team captain duty can be given to any other team member anytime.

There is no restriction either in the number of the players, either in the playing strength (rating) of the players of the teams. The team itself, the team captain decides how many and how strong players they take.

Teams can challenge each other and can enter for team tournaments also, these will mean more playing and developing possibilities for the team members. These features are still under construction, will be available later.


 
Scoring

In competitive chess, a player scores one point for a win, a half-point for a draw, and zero points for a loss. So the rankings at the end of a tournament are easy to calculate by simple addition.

In the early 19th century, when modern competitive play began, draws were ignored, and a match was won by the player who first scored an agreed number of wins, or who had the most wins after an agreed number of games. With the advent of all-play-all tournaments (the first international all-play-all was held in London in 1851) draws became more important. At first, rules were devised to discourage draws, which were very unpopular with the chess public, but gradually these were dropped and draws were counted as a half-point.
 
Fifty Moves Repetition Rule

According to the official rule of the game, draw can be claimed if the last setup occurs third or more times, or there were no pawn moves and captures during the last 50-50 moves.
To claim draw write two equal signs at the end of your move.

This feature has been created to be in accordance with the official FIDE rules.
 
Post Your Notice

Voice your opinion about this page to the other visitors.

Your name:


 Send notice 

 
Tools

For easier printing of this page there is a printer friendly version of it:

 Print view 

To suggest this page someone:

 Send to a friend 

To view this page with another font size:



 Update 

 


    This is a dynamic page, took 8 milliseconds to generate it.