Board   E4EC
 
The content and status of the team
  The Italian Language Team


The task of the team is the Italian language support in the club.
The table below shows what parts of the whole task are managed by who. They are all volunteers, who give their work and free time for Italian speaking players, letting them play in the club.

Since the whole task is divided into sub-tasks, the load is less on the individual contributors, so they can do it next to their everyday job and their family.

Task Contributors Enough? Vacancy?
Base Text Editors
They maintain the Italian texts of the server, check and correct them, and insert the new things also. The server can "speak" and "understand" in Italian based on their work. Requires no direct contact with the players, this is a background job.
Cuomo, Salvatore (libertango) No Yes
Supporters
Sometimes players bumping into problems they can't solve, in this case they need to ask help in Italian. Usually minor things are these, all common thing can be found in the documentation.
- No Yes
Newsletter Managers
As the server develops, players are informed about the new things by the newsletter lists.
- No Yes
Website Maintainers
Italian version of these pages is maintained by them. Somethimes this and that change, and they upload the new things in Italian. They have access to the Content Manager interface of the website and can modify the Italian pages. Some html knowledge is useful, but it's also learnable, not a big thing.
Cuomo, Salvatore (libertango) No Yes
Forum Moderators
They keep their eyes on the Italian speaking forums, and keep contact with the foruming players, answer their questions, etc. This sub-task requires some more online presence, especially if the forum traffic grows. Some forum knowledge is useful here, but these can also be learned.
- No Yes

A language support thougth safe if two contributors are for each sub-task. They help each other also, and, if something happens with one of them, the others can take that job temporarly.
Starting supporting a new language is best if the two-two contributors are given.

If you feel you can shoulder one or more of the above tasks, then contact us!

There is a mailing list for the Italian Language Team, where they can talk each other, can talk about technical things too, so they can do anything that is important for the successfull work of the team.


 
ELO Rating

Muscler An ELO rating is the result of statistical calculations designed to measure the playing strength of players. These methods were developed by Arpad Elo and are named after him. The ELO system is in almost universal use and has been further refined by others, notably Glicko, but is still named after its creator.

In devising the ELO scale, some premises were used that are worthy of note. It was decided that a rating of 2000 would be the equivalent to scoring 50% in a US Open Championship. It was also decided that a player's rating would never be negative.

Importantly, the standard deviation was fixed at 200 points. This means that if a player's true strength is 1500, he will score around 68% of his results within the range of 1400 to 1600 (as measured by performance formulae). Another result of fixing the standard deviation at 200 points is that it also defines playing categories. For example, most International Masters and Grandmasters are in the 2400 - 2600 category, most national masters in the 2200 - 2400 category. Those in the 2000 - 2200 category are called Experts, or Candidate Masters.
 
PGN Format

The PGN format is a standard way to describe a chess game.
It contains players' data such as names, ratings, country codes, the date, and site of the game, and contains the moves also that have been taken in the game, and the result of the game also.
The game can be in progress too, in this case its result is "*", later it usually changes to "1-0", "0-1" or "1/2-1/2".
Please find the detailed description of the PGN format here.
The server understands the PGN format, it can send and receive moves in this format.

Many softwares use this format to exchange games, those too which are used by correspondence chess players to play their games, such as ECTool, or Mailchess (more on the Links page).
 
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