If you are looking for chess games played in the club, then please see the Events page, this page talks about games in general.
Players can play as many games as they want in the club. A maximum of 100 simultaneous games is a general setting to avoid overloading.
Many games run simultaneously by each player.
Games can be divided into three groups in the club. These are all standard chess games, all the rules apply, but some of their attributes are different according to which groups they belong to.
The following table shows the attributes of the games belonging to the three groups:
External tournaments that do not conform to the club's Regulations are not rated in club level. The games of these tournaments may also run under different time control than 10/30.
When the morning of that day has dawned, the two parties faced each other in arms.
The warriors stood in four rows: kings and princes in front on shining charriots, in jewelry and gold-adorned armors, with glistening weapons. Battle flags swung on high poles of each chariots, they will recognize each others and the enemy in the deepest bustle of the battle.
The cavarly formed the second line. They were ready on light and quick horses, to support the charriots.
Huge elephants like mountains stood in the third line, armored frameworks on their back, fullfilled with archers and lancers: when the charriots and chavarly disarranged the enemy, they will roll like rocks over them.
The infantry formed the fourth line behind the elephants, with shields and swords, to settle the battle with their bulk. (from the Mahabharata)
Position of the chess pieces is similar to the above: Infantry: the pawns Charriots: the rooks Chavarly: the knights Elephants: the bishops (on schematical illustrations in the Middle Ages they were similar to the fools hat: the name of this piece is fou in Franche, which means fool, and Laufer in German which means something like bishop)
The queen is a minister of the king in the easter chess, fersan in Persian, and mudabbi in Arabic.
By default, the server sends back an acknowledgment message replying to every incoming messages.
It says the moves have been successfully taken, or if an error occurred with them.
When we take many moves a day the many answer messages can be annoying. There is a setting, if set, the server sends back replies only if something wrong happened with the move. If it could be taken in order, no reply will be sent back, only in case of error.
This is the Reduced Email Traffic setting, which prevents us from getting many annoying acknowledgment messages.
No Viruses Here
By default, club members do not know each other's email addresses, and all email comes from our server, so no virus can spread among our players.
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