Board   E4EC
 
The content and status of the team
  The Hungarian Language Team


The task of the team is the Hungarian language support in the club.
The table below show what parts of the whole task are managed by who. They are all volunteers, who give their work and free time for Hungarian speaking players, letting them play in the club.

Since the whole task is divided into sub-tasks, the load is less on the individual contributors, so they can do it next to their everyday job and their family.

Task Contributors Enough? Vacancy?
Base Text Editors
They maintain the Hungarian texts of the server, check and correct them, and insert the new things also. The server can "speak" and "understand" in Hungarian based on their work. Requires no direct contact with the players, this is a background job.
Galos, Andras (GalosA) Yes No
Supporters
Sometimes players bumping into problems they can't solve, in this case they need to ask help in Hungarian. Usually minor things are these, all common thing can be found in the documentation.
Galos, Andras (GalosA) Yes Yes
Newsletter Managers
As the server develops, players are informed about the new things by the newsletter lists. Hungarian speaking players by the Hirlevel list. Andras Galos composes the newsletter messages in Hungarian, and these messages are sent to the newsletter list by him.
Galos, Andras (GalosA) Yes No
Website Maintainers
Hungarian version of these pages is maintained by them. Somethimes this and that change, and they upload the new things in German. They have access to the Content Manager interface of the website and can modify the Hungarian pages. Some html knowledge is useful, but it's also learnable, not a big thing.
Galos, Andras (GalosA) Yes No
Forum Moderators
They keep their eyes on the Hungarian speaking forums, and keep contact with the foruming players, answer their questions, etc. This sub-task requires some more online presence, especially if the forum traffic grows. Some forum knowledge is useful here, but these can also be learned.
Galos, Andras (GalosA)
Fulop, Gabor (Gambit)
Yes Yes

A language support thougth safe if two contributors are for each sub-task. They help each other also, and, if something happens with one of them, the others can take that job temporarly.
Starting supporting a new language is best if the two-two contributors are given.

If you feel you can shoulder one or more of the above tasks, then contact us!

There is a mailing list for the Hungarian Language Team, where they can talk each other, can talk about technical things too, so they can do anything that is important for the successfull work of the team.


 
Scoring

In competitive chess, a player scores one point for a win, a half-point for a draw, and zero points for a loss. So the rankings at the end of a tournament are easy to calculate by simple addition.

In the early 19th century, when modern competitive play began, draws were ignored, and a match was won by the player who first scored an agreed number of wins, or who had the most wins after an agreed number of games. With the advent of all-play-all tournaments (the first international all-play-all was held in London in 1851) draws became more important. At first, rules were devised to discourage draws, which were very unpopular with the chess public, but gradually these were dropped and draws were counted as a half-point.
 
Time Controls

Players can use more different time controls in the club.
10/30 - This is the default time control. Club level tournaments and games by pairing use this one. Here 10 moves must be taken in 30 days. Clocks start with 30 days, the thinking time is always subtracted from them, but another 30 days are added at every 10th move. The maximum the clocks can show is 40 days.
10/40 - This is a bit slower time control. 10 moves must be taken in 40 days, the addition is 40 days, and the maximum is 50 days.
10/50 - More slower, 50 days for 10 moves, 50 days addition at every 10th move, the maximum is 65 days.
5+1 - This is a faster one. Here the clocks start with 5 days on them. The used up thinking time is subtracted also, and 1 day is added at each move. The maximum is 30 days here too.
The server manages the clocks, it calculates the thinking times, adds, subtracts, and does everything. Records everything in the game logs.
If a clock runs out of time, the player will be considered as being on an unannounced vacation. If it elapses also, he'll loose the game, the opponent can claim result.
 
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