Board   E4EC
 
Server statistics
  Statistics


To show the number of players in the club, their activity, you can find some statistical values here:

Type Value
Number of active players: 108
Number of running games: 127
Number of moves yesterday: 80
All incoming email messages: 4056527
All outgoing email messages: 6314101

A player becomes inactive if he/she is not playing in any game, does not have a pairing request, and sent his/her last message to the server more than 100 days ago. At this point he/she is temporarily removed from the players list, inactive players do not count into the above value.

Running games are those which have both players, have already started, but still didn't finish, so which are currently in progress.

Yesterday's moves are those which were taken from yesterday 00:00 until today 00:00 GMT.

All incoming messages are those, which were sent by the club members to the server from somewhere the beginning of 2002.

Outgoing messages were sent by the server to the players, also from around the beginning of 2002.

If you like to play chess, playing many games simultaneously, if you like to think your moves when you have time, and it doesn't bother you if your games last several weeks, then you are welcome to join the club.

And here you can find some rather interesting than important statistics about pieces' activity in all the games since Jan 17, 2003:

Piece Moves % Captures % Captured %
King: 317163 10 26910 4 - -
Queen: 379370 12 108885 16 49811 7
Rook: 423839 13 102012 15 71577 10
Knight: 599308 19 132186 19 137071 20
Bishop: 507526 16 134618 19 124073 18
Pawn: 920784 30 197660 27 319739 45
Summarized: 3147990 100 702271 100 702271 100


The data on this page are refreshed once each day, last on 2020.08.14, 00:00 CET.


 
58604?

A number looks very different in other numerical systems.
Here is for example the decimal 58604. In the octal system it is 162354, while in binary it is 1110010011101100.
Sounds much better in the 16th numerical system: E4EC
 
Plain Text Messages

To provide the widest compatibility with email clients the server uses this format by default to communicate with the players.
If their email clients are able to display graphic and html messages, they usually turn on the html message format, which is really friendlier than the plain text format.
Of course, it often happens, that the two players of the same game uses different message formats, and the same game displays differently for them.
 
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