To show the number of players in the club, their activity, you can find some statistical values here:
Type
Value
Number of active players:
380
Number of running games:
890
Number of moves yesterday:
745
All incoming email messages:
2482049
All outgoing email messages:
3818941
A player becomes inactive if he/she is not playing in any game, does not have a pairing request, and sent his/her last message to the server more than 100 days ago. At this point he/she is temporarily removed from the players list, inactive players do not count into the above value.
Running games are those which have both players, have already started, but still didn't finish, so which are currently in progress.
Yesturday's moves are those which were taken from yesturday 00:00 until today 00:00 GMT.
All incoming messages are those, which were sent by the club members to the server from somewhere the beginning of 2002.
Outgoing messages were sent by the server to the players, also from around the beginning of 2002.
If you like to play chess, playing many games simultaneously, if you like to think your moves when you have time, and it doesn't bother you if your games last several weeks, then you are welcome to join
the club.
And here you can find some rather interesting than important statistics about pieces' activity in all the games since Jan 17, 2003:
Piece
Moves
%
Captures
%
Captured
%
King:
182117
10
15372
4
-
-
Queen:
225963
12
65620
16
29379
7
Rook:
246517
13
59754
14
41446
10
Knight:
359872
19
79572
19
83019
20
Bishop:
304301
16
81509
19
74852
18
Pawn:
552442
30
119050
28
192181
45
Summarized:
1871212
100
420877
100
420877
100
The data on this page are refreshed once each day, last on 2010.09.03, 00:00 CET.
Hutton pairing is a system of matching many teams while demanding only one game from each player taking part. It was devised in 1921 by a Scottish clergyman, George Dickson Hutton (1866 - 1929), and has been used regularly for correspondence team events and for matches where many teams assemble on one day, for this reason it is sometimes called "jamboree pairing".
The players in each team are ranked in order of strength and each player meets someone of similar ranking. When the number of teams is one more than the number of boards, each team meets every other team on one board only. Organisers use pairing tables which enable them to cope with any number of teams and any number of boards.
A new player can play 16 simultaneous games initially. This number raises by 2 with each normally finished game.
A game is normally finished if it has ended in checkmate, stalemate, resign, draw agreement or draw claim.
After a player has played 5 games, she can enter the tournaments in the club.
The maximum number of simultaneous games can reduce also. If a player loses a game by time forfeit, this value lowers by 3. This is for protecting the other serious players.
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