To show the number of players in the club, their activity, you can find some statistical values here:
|Number of active players:
|Number of running games:
|Number of moves yesterday:
|All incoming email messages:
|All outgoing email messages:
A player becomes inactive if he/she is not playing in any game, does not have a pairing request, and sent his/her last message to the server more than 100 days ago. At this point he/she is temporarily removed from the players list, inactive players do not count into the above value.
Running games are those which have both players, have already started, but still didn't finish, so which are currently in progress.
Yesterday's moves are those which were taken from yesterday 00:00 until today 00:00 GMT.
All incoming messages are those, which were sent by the club members to the server from somewhere the beginning of 2002.
Outgoing messages were sent by the server to the players, also from around the beginning of 2002.
If you like to play chess, playing many games simultaneously, if you like to think your moves when you have time, and it doesn't bother you if your games last several weeks, then you are welcome to join
And here you can find some rather interesting than important statistics about pieces' activity in all the games since Jan 17, 2003:
The data on this page are refreshed once each day, last on 2021.10.18, 00:00 CET.
In competitive chess, a player scores one point for a win, a half-point for a draw, and zero points for a loss. So the rankings at the end of a tournament are easy to calculate by simple addition.
In the early 19th century, when modern competitive play began, draws were ignored, and a match was won by the player who first scored an agreed number of wins, or who had the most wins after an agreed number of games. With the advent of all-play-all tournaments (the first international all-play-all was held in London in 1851) draws became more important. At first, rules were devised to discourage draws, which were very unpopular with the chess public, but gradually these were dropped and draws were counted as a half-point.
The PGN format is a standard way to describe a chess game.
It contains players' data such as names, ratings, country codes, the date, and site of the game, and contains the moves also that have been taken in the game, and the result of the game also.
The game can be in progress too, in this case its result is "*", later it usually changes to "1-0", "0-1" or "1/2-1/2".
Please find the detailed description of the PGN format here.
The server understands the PGN format, it can send and receive moves in this format.
Many softwares use this format to exchange games, those too which are used by correspondence chess players to play their games, such as ECTool, or Mailchess (more on the Links page).
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