Board   E4EC
 
Server statistics
  Statistics


To show the number of players in the club, their activity, you can find some statistical values here:

Type Value
Number of active players: 380
Number of running games: 890
Number of moves yesterday: 745
All incoming email messages: 2482049
All outgoing email messages: 3818941

A player becomes inactive if he/she is not playing in any game, does not have a pairing request, and sent his/her last message to the server more than 100 days ago. At this point he/she is temporarily removed from the players list, inactive players do not count into the above value.

Running games are those which have both players, have already started, but still didn't finish, so which are currently in progress.

Yesturday's moves are those which were taken from yesturday 00:00 until today 00:00 GMT.

All incoming messages are those, which were sent by the club members to the server from somewhere the beginning of 2002.

Outgoing messages were sent by the server to the players, also from around the beginning of 2002.

If you like to play chess, playing many games simultaneously, if you like to think your moves when you have time, and it doesn't bother you if your games last several weeks, then you are welcome to join the club.

And here you can find some rather interesting than important statistics about pieces' activity in all the games since Jan 17, 2003:

Piece Moves % Captures % Captured %
King: 182117 10 15372 4 - -
Queen: 225963 12 65620 16 29379 7
Rook: 246517 13 59754 14 41446 10
Knight: 359872 19 79572 19 83019 20
Bishop: 304301 16 81509 19 74852 18
Pawn: 552442 30 119050 28 192181 45
Summarized: 1871212 100 420877 100 420877 100


The data on this page are refreshed once each day, last on 2010.09.03, 00:00 CET.


Hutton Pairing

Hutton pairing is a system of matching many teams while demanding only one game from each player taking part. It was devised in 1921 by a Scottish clergyman, George Dickson Hutton (1866 - 1929), and has been used regularly for correspondence team events and for matches where many teams assemble on one day, for this reason it is sometimes called "jamboree pairing".

The players in each team are ranked in order of strength and each player meets someone of similar ranking. When the number of teams is one more than the number of boards, each team meets every other team on one board only. Organisers use pairing tables which enable them to cope with any number of teams and any number of boards.
 
Simultaneous Games

A new player can play 16 simultaneous games initially. This number raises by 2 with each normally finished game.
A game is normally finished if it has ended in checkmate, stalemate, resign, draw agreement or draw claim.
After a player has played 5 games, she can enter the tournaments in the club.
The maximum number of simultaneous games can reduce also. If a player loses a game by time forfeit, this value lowers by 3. This is for protecting the other serious players.
 
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