Board   E4EC
 
Server statistics
  Statistics


To show the number of players in the club, their activity, you can find some statistical values here:

Type Value
Number of active players: 140
Number of running games: 157
Number of moves yesterday: 128
All incoming email messages: 3917340
All outgoing email messages: 6086583

A player becomes inactive if he/she is not playing in any game, does not have a pairing request, and sent his/her last message to the server more than 100 days ago. At this point he/she is temporarily removed from the players list, inactive players do not count into the above value.

Running games are those which have both players, have already started, but still didn't finish, so which are currently in progress.

Yesterday's moves are those which were taken from yesterday 00:00 until today 00:00 GMT.

All incoming messages are those, which were sent by the club members to the server from somewhere the beginning of 2002.

Outgoing messages were sent by the server to the players, also from around the beginning of 2002.

If you like to play chess, playing many games simultaneously, if you like to think your moves when you have time, and it doesn't bother you if your games last several weeks, then you are welcome to join the club.

And here you can find some rather interesting than important statistics about pieces' activity in all the games since Jan 17, 2003:

Piece Moves % Captures % Captured %
King: 305141 10 25878 4 - -
Queen: 366234 12 105056 16 47912 7
Rook: 408474 13 98412 15 68877 10
Knight: 577941 19 127375 19 132265 20
Bishop: 489628 16 129884 19 119740 18
Pawn: 888372 30 190723 27 308534 45
Summarized: 3035790 100 677328 100 677328 100


The data on this page are refreshed once each day, last on 2018.05.22, 00:00 CET.


 
ELO Rating

Muscler An ELO rating is the result of statistical calculations designed to measure the playing strength of players. These methods were developed by Arpad Elo and are named after him. The ELO system is in almost universal use and has been further refined by others, notably Glicko, but is still named after its creator.

In devising the ELO scale, some premises were used that are worthy of note. It was decided that a rating of 2000 would be the equivalent to scoring 50% in a US Open Championship. It was also decided that a player's rating would never be negative.

Importantly, the standard deviation was fixed at 200 points. This means that if a player's true strength is 1500, he will score around 68% of his results within the range of 1400 to 1600 (as measured by performance formulae). Another result of fixing the standard deviation at 200 points is that it also defines playing categories. For example, most International Masters and Grandmasters are in the 2400 - 2600 category, most national masters in the 2200 - 2400 category. Those in the 2000 - 2200 category are called Experts, or Candidate Masters.
 
Ignoring

It's unfortunately possible, that a player directly disturbs another player. In this case she can put him in her ignore list. After that, he can't send messages her, and neither he can challenge her. And of course nor in the other direction.
With this feature players can ignore each other, unfortunately this is useful sometimes.
 
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