To show the number of players in the club, their activity, you can find some statistical values here:
|Number of active players:
|Number of running games:
|Number of moves yesterday:
|All incoming email messages:
|All outgoing email messages:
A player becomes inactive if he/she is not playing in any game, does not have a pairing request, and sent his/her last message to the server more than 100 days ago. At this point he/she is temporarily removed from the players list, inactive players do not count into the above value.
Running games are those which have both players, have already started, but still didn't finish, so which are currently in progress.
Yesterday's moves are those which were taken from yesterday 00:00 until today 00:00 GMT.
All incoming messages are those, which were sent by the club members to the server from somewhere the beginning of 2002.
Outgoing messages were sent by the server to the players, also from around the beginning of 2002.
If you like to play chess, playing many games simultaneously, if you like to think your moves when you have time, and it doesn't bother you if your games last several weeks, then you are welcome to join
And here you can find some rather interesting than important statistics about pieces' activity in all the games since Jan 17, 2003:
The data on this page are refreshed once each day, last on 2018.07.19, 00:00 CET.
Hutton pairing is a system of matching many teams while demanding only one game from each player taking part. It was devised in 1921 by a Scottish clergyman, George Dickson Hutton (1866 - 1929), and has been used regularly for correspondence team events and for matches where many teams assemble on one day, for this reason it is sometimes called "jamboree pairing".
The players in each team are ranked in order of strength and each player meets someone of similar ranking. When the number of teams is one more than the number of boards, each team meets every other team on one board only. Organisers use pairing tables which enable them to cope with any number of teams and any number of boards.
Fifty Moves Repetition Rule|
According to the official rule of the game, draw can be claimed if the last setup occurs third or more times, or there were no pawn moves and captures during the last 50-50 moves.
To claim draw write two equal signs at the end of your move.
This feature has been created to be in accordance with the official FIDE rules.
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