The idea of creating an email chess server began early in 2001. A few lines of codes were written to see if it is possible to make email chess easier. Could we establish a club where people can play chess simply by email? I know what huge efforts are needed to maintain an email chess club, but what are the computers for if not to take the hard and regular work from humans?
The club was founded in the middle of 2001, when a few obsessed and curious players were trying to use the system's first facilities. It had no name, and a lot of very useful things were still unsupported. But at least we could make moves. :-)
At the beginning of 2002 the club was deemed ready for the Internet public, most of the basic facilities needed to start and play games were working.
By the end of 2002 much work had been done and the following facilities were supported: the pairing system, PGN and FEN support, time controls, vacation policy, the reminder system, and a lot of other stuff were ready, such as starting games with standard openings, assigning colour during a challenge, friendly games, and the chess problem system, to mention only the major things.
On November 20, 2002 the club got it's final name, E4EC, which stands for E4 Emailchess Club, and e4ec.org became the club's Internet domain.
A few things remain to be completed in 2004. The biggest challenge is to support more types of tournaments.
A few milestones:
|Jan 07, 2003
|The daily number of moves first raised over 100.
|Jan 10, 2003
|The number of players reached 50.
|May 09, 2003
|The Hungarian Chess Federation put a link to the club onto its homepage.
|Jul 22, 2003
|The daily number of moves first raised over 250.
|Sep 19, 2003
|The number of players reached 100, while inactive players are removed.
|Nov 10, 2003
|Someone from the Hungarian Chess Federation called me to organize the I. Hungarian E-mail Final in the club. Of course, the request was accepted.
|Feb 02, 2004
|The number of moves a day first raised over 500.
|Aug 27, 2004
|The number of moves a day first raised over 1,000.
|May 01, 2005
|The 10,000th game started.
About 800 years after the birth of Christ, chess was well known in the Arabic World. Al-Adli was the greatest known player of that age until 847. He was the closest friend of the caliph, a poet, and a minister-like official.
The game was a bit different than the modern chess we know. The initial setup was the same, as well as the king, the knight and the rook. The queen was the weakest piece because it could move one square and in diagonals only. Bishop moved in diagonals, but only two sqares, and could jump over pieces, didn't attack and didn't defend the nearest four squares. Pawns could move one step only and there was neider castling.
Fifty Moves Repetition Rule
According to the official rule of the game, draw can be claimed if the last setup occurs third or more times, or there were no pawn moves and captures during the last 50-50 moves.
To claim draw write two equal signs at the end of your move.
This feature has been created to be in accordance with the official FIDE rules.
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