The idea of creating an email chess server began early in 2001. A few lines of codes were written to see if it is possible to make email chess easier. Could we establish a club where people can play chess simply by email? I know what huge efforts are needed to maintain an email chess club, but what are the computers for if not to take the hard and regular work from humans?
The club was founded in the middle of 2001, when a few obsessed and curious players were trying to use the system's first facilities. It had no name, and a lot of very useful things were still unsupported. But at least we could make moves. :-)
At the beginning of 2002 the club was deemed ready for the Internet public, most of the basic facilities needed to start and play games were working.
By the end of 2002 much work had been done and the following facilities were supported: the pairing system, PGN and FEN support, time controls, vacation policy, the reminder system, and a lot of other stuff were ready, such as starting games with standard openings, assigning colour during a challenge, friendly games, and the chess problem system, to mention only the major things.
On November 20, 2002 the club got it's final name, E4EC, which stands for E4 Emailchess Club, and e4ec.org became the club's Internet domain.
A few things remain to be completed in 2004. The biggest challenge is to support more types of tournaments.
A few milestones:
|Jan 07, 2003
||The daily number of moves first raised over 100.
|Jan 10, 2003
||The number of players reached 50.
|May 09, 2003
||The Hungarian Chess Federation put a link to the club onto its homepage.
|Jul 22, 2003
||The daily number of moves first raised over 250.
|Sep 19, 2003
||The number of players reached 100, while inactive players are removed.
|Nov 10, 2003
||Someone from the Hungarian Chess Federation called me to organize the I. Hungarian E-mail Final in the club. Of course, the request was accepted.
|Feb 02, 2004
||The number of moves a day first raised over 500.
|Aug 27, 2004
||The number of moves a day first raised over 1,000.
|May 01, 2005
||The 10,000th game started.
The Kuruksetra battle|
When the morning of that day has dawned, the two parties faced each other in arms.
The warriors stood in four rows: kings and princes in front on shining charriots, in jewelry and gold-adorned armors, with glistening weapons. Battle flags swung on high poles of each chariots, they will recognize each others and the enemy in the deepest bustle of the battle.
The cavarly formed the second line. They were ready on light and quick horses, to support the charriots.
Huge elephants like mountains stood in the third line, armored frameworks on their back, fullfilled with archers and lancers: when the charriots and chavarly disarranged the enemy, they will roll like rocks over them.
The infantry formed the fourth line behind the elephants, with shields and swords, to settle the battle with their bulk. (from the Mahabharata)
Position of the chess pieces is similar to the above:
Infantry: the pawns
Charriots: the rooks
Chavarly: the knights
Elephants: the bishops (on schematical illustrations in the Middle Ages they were similar to the fools hat: the name of this piece is fou in Franche, which means fool, and Laufer in German which means something like bishop)
The queen is a minister of the king in the easter chess, fersan in Persian, and mudabbi in Arabic.
Tournament games are public, so every player of the club can watch them.
It's possible to attach analysis to these games, that other players see. Analysis can help us to recognize mistakes and good moves, the strategy in the games, they can help us to learn.
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