Players can enter tournaments organized by the club. To protect serious
players, new members cannot enter tournaments immediately after their
registration. 5
rated games need to be
finished to be considered as a serious player and to be able to enter
tournaments. Normally finished games are those that end in checkmate,
stalemate, a draw agreement, a valid draw claim, or resignation. Friendly, deleted and
time forfeited games don't
count into this value.
When a player enters for a tournament, those of their games which
belong to already entered players are started. Their other games in
that tournament are waiting until the corresponding player enters.
When a tournament fills up, another tournament is started automatically
with the same parameters. This ensures that in each rating class, in
each (future) types there is always a tournament which is open for
entrants.
Players can enter for more tournaments until they have enough free game
slots. This is 16 initially and raises by 2 with each normally finished
games until 100.
Players can play other games simultaneously that are started by
challenges or pairing, until
the above criteria are met.
Each won game is worth 1 point, a draw 0.5, a lost 0. The winner of a
tournament is the player who collects the most points. In the case of a
tie, the Sonneborg-Berger formula decides the winner. When the last
game finishes in a tournament, the entrants get result announcement and
the tournament closes.
All tournaments are time controlled.
Now all of them run in 10/30, so 10 moves must be taken in 30 days. The
ceiling is 40 days. This means all their games run in that time
control. Later another tournaments may come with either faster (e.g.
5+1) or slower (e.g. 10/50) time controls. External organizations'
tournaments can run under different time control.
The vacation policy applies
to tournament games. Players can announce their planned vacations, or
when they are in trouble, the automatic vacation protects their games
from timeout.
Currently, the following types of tournaments run:
Class based 7 player single round-robin: These tournaments are class based, this ensures that players can play others around the same rating. These classes are shown in the table on the right. In this tournament 7 players play one game with each other entrants in alternating color. This means the maximum number of simultaneous games is 6 for one player.
Multiclass 9 player single round-robin: Players of three neighbor classes can enter for the same tournamets. This ensures, players can play others with higher rating difference.
Multiclass 6 player double round-robin, Fischer Random: Three neighbor classes belong to these tournaments, but here all players play two games with each opponent, once as black, once as right. The games run under the rules of the Fischer Random variant. A tournament like this means 10 simultaneous games for each entrants.
Invitation based 15 player single round-robin: This is almost the same as above, external organizations use this type with 15 entrants. Players according to their previous results are allowed to enter for these tournaments.
Ratings are recalculated after each finished game immediately by the chess server. This is the standard
elo rating calculation implemented by the Glicko
method. Except those games where the club's Regulations don't apply. These game are
not rated by the club.
There is no prize in club level tournaments, but they give good play
opportunity and appreciation for the winners.
The ELO system for rating chessplayers was named after its originator, Arpad Elo. Born in 1903, Elo emigrated to the USA when he was 10. Educated at Chicago University, he later became professor of physics at Marquette University, Milwaukee. He learned to play chess in his teens and played in a number of tournaments. He was champion or co-champion of Wisconsin 9 times between 1935 and 1961. He was active in the USCF (United States Chess Federation) from its founding in 1939. He spent 20 years developing and validating his chess rating system, which was adopted by FIDE in 1970 for international use.
His book 'The Rating of Chessplayers, Past and Present' was published in 1978 and is the definitive reference on the ELO rating system. Most chess organisations that perform ratings for players use the ELO system, or a variation of it.
To provide the widest compatibility with email clients the server uses this format by default to communicate with the players.
If their email clients are able to display graphic and html messages, they usually turn on the html message format, which is really friendlier than the plain text format.
Of course, it often happens, that the two players of the same game uses different message formats, and the same game displays differently for them.
shamskhan wrote this notice on Jun 14, 2008:
I m a very strong player n m seeking 2 play with the strongest opponents
Post Your Notice
Voice your opinion about this page to the other visitors.
Tools
For easier printing of this page there is a printer friendly version of it: