Readers of this page are probably English speakers, so they should use the first address.
Players can choose any of these languages by sending their email messages to the intended address.
Players with different languages can play each other without any problem. They can set what languages they speak using the standard (ISO 639-2) language codes, so it is easy to find a common language to talk in, if there is one.
Prepare for meeting chess friends from far away countries of the World.
The server is prepared to support more languages to let other players to talk with it in their mother tongue. The languages are managed by language teams. If you feel ambition to help players speaking your language, you can contribute in a language team.
See more on the Volunteering page.
They currently work on different languages, the following new language(s) are coming:
Italian
Spanish
As soon as a team finishes the initial translation phase and there are sufficient volunteer contributors, the language will be officially supported, so everybody can use it.
In competitive chess, a player scores one point for a win, a half-point for a draw, and zero points for a loss. So the rankings at the end of a tournament are easy to calculate by simple addition.
In the early 19th century, when modern competitive play began, draws were ignored, and a match was won by the player who first scored an agreed number of wins, or who had the most wins after an agreed number of games. With the advent of all-play-all tournaments (the first international all-play-all was held in London in 1851) draws became more important. At first, rules were devised to discourage draws, which were very unpopular with the chess public, but gradually these were dropped and draws were counted as a half-point.
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