The club is open to anyone who has an email address and follows the club Regulations.
Membership and all activity in the club are free and also free from any advertising and business dealings.
Each member uses a nickname and email addresses of the members are not
Members must keep the following rules:
The club may organize other organizations' tournaments, and accepts the regulation of those tournaments. Some organizations may not prohibit computer or other external help, this is always shown in these tournaments and games. So, computer or other help in these and ONLY in these games may be allowed.
- The system must be used for playing chess.
- Members must act according to basic human behavior.
- The basic rules of using the Internet, the Netiquette must be kept.
- Computer or other help during the games is not permitted for generating, choosing, verifying moves, for analysis or else.
- Do not search for errors and use them to your advantage.
Any member who violates these rules will be excluded from continued play.
The coordinator is Andras Galos, who is always accessible according to the Contact page. He will help members who are unable to find answers in the command list or the FAQ.
Link to E4EC|
Yes, we'd appreciate it if you want to link to e4ec.org from your own website.
You can use this graphic and link if you want to create a graphical link...
Players can use more different time controls in the club.
10/30 - This is the default time control. Club level tournaments and games by pairing use this one. Here 10 moves must be taken in 30 days. Clocks start with 30 days, the thinking time is always subtracted from them, but another 30 days are added at every 10th move. The maximum the clocks can show is 40 days.
10/40 - This is a bit slower time control. 10 moves must be taken in 40 days, the addition is 40 days, and the maximum is 50 days.
10/50 - More slower, 50 days for 10 moves, 50 days addition at every 10th move, the maximum is 65 days.
5+1 - This is a faster one. Here the clocks start with 5 days on them. The used up thinking time is subtracted also, and 1 day is added at each move. The maximum is 30 days here too.
The server manages the clocks, it calculates the thinking times, adds, subtracts, and does everything. Records everything in the game logs.
If a clock runs out of time, the player will be considered as being on an unannounced vacation. If it elapses also, he'll loose the game, the opponent can claim result.
jenricks wrote this notice on Dec 09, 2012:|
how do you get agame
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