Board   E4EC
 
Teams in the club
  Teams


Players of the club can organize in teams, they can join to teams and can establish new teams also.
To prevent the seriousness of the team games, only established players are allowed to join to teams and only more established players are allowed to create teams. To measure seriousness the reliability factor is used.

Every team has a team captain, who represents the team: he accepts or refuses new players' application for joining, he enters the team for team tournaments, etc, and he can take administrative tasks with the team.

The team captain duty can be given to any other team member anytime.

There is no restriction either in the number of the players, either in the playing strength (rating) of the players of the teams. The team itself, the team captain decides how many and how strong players they take.

Teams can challenge each other and can enter for team tournaments also, these will mean more playing and developing possibilities for the team members. These features are still under construction, will be available later.


 
The Kuruksetra battle

When the morning of that day has dawned, the two parties faced each other in arms.
The warriors stood in four rows: kings and princes in front on shining charriots, in jewelry and gold-adorned armors, with glistening weapons. Battle flags swung on high poles of each chariots, they will recognize each others and the enemy in the deepest bustle of the battle.
The cavarly formed the second line. They were ready on light and quick horses, to support the charriots.
Huge elephants like mountains stood in the third line, armored frameworks on their back, fullfilled with archers and lancers: when the charriots and chavarly disarranged the enemy, they will roll like rocks over them.
The infantry formed the fourth line behind the elephants, with shields and swords, to settle the battle with their bulk.
(from the Mahabharata)

Position of the chess pieces is similar to the above:
Infantry: the pawns
Charriots: the rooks
Chavarly: the knights
Elephants: the bishops (on schematical illustrations in the Middle Ages they were similar to the fools hat: the name of this piece is fou in Franche, which means fool, and Laufer in German which means something like bishop)
The queen is a minister of the king in the easter chess, fersan in Persian, and mudabbi in Arabic.
 
Claiming Result

It is possible here that the innocent player claims any result in a game which has been terminated by his/her opponent's fault.
It's not clearly the best if the innocent player wins, especially not if the game just started or he/she has a loosing position.
Sometimes it's definitely wrong if our rating is over our real playing strength, therefore players can claim draw and losing beside winning, and can delete the broken game without any result.
This can happen if our opponent runs out of time and has no more vacation for the current year or his/her vacation has also elapsed, or when he/she simply changes their mind and leaves the club.
In these situation it's up to the innocent player, what result he claims for that game. His/her results change according to the choice, the guilty player loses independently.
So, we can claim the best result for us in broken games, which is not necessarily the winning.
Tournament games differ, those are won by the innocent player, there is no result claim there.
 
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