Board   E4EC
 
Teams in the club
  Teams


Players of the club can organize in teams, they can join to teams and can establish new teams also.
To prevent the seriousness of the team games, only established players are allowed to join to teams and only more established players are allowed to create teams. To measure seriousness the reliability factor is used.

Every team has a team captain, who represents the team: he accepts or refuses new players' application for joining, he enters the team for team tournaments, etc, and he can take administrative tasks with the team.

The team captain duty can be given to any other team member anytime.

There is no restriction either in the number of the players, either in the playing strength (rating) of the players of the teams. The team itself, the team captain decides how many and how strong players they take.

Teams can challenge each other and can enter for team tournaments also, these will mean more playing and developing possibilities for the team members. These features are still under construction, will be available later.


 
Hutton Pairing

Hutton pairing is a system of matching many teams while demanding only one game from each player taking part. It was devised in 1921 by a Scottish clergyman, George Dickson Hutton (1866 - 1929), and has been used regularly for correspondence team events and for matches where many teams assemble on one day, for this reason it is sometimes called "jamboree pairing".

The players in each team are ranked in order of strength and each player meets someone of similar ranking. When the number of teams is one more than the number of boards, each team meets every other team on one board only. Organisers use pairing tables which enable them to cope with any number of teams and any number of boards.
 
Reliability Calculation

The server calculates a reliability factor for each player according to their actions in the past few weeks.
This value is influenced by many different things, for example if their settings are correct, if they had a timeout in a game, or if they have unannounced vacations, etc.
The value is always between 0 and 10.

New players start at 3.5.
After they set up their basic settings such as the country code, gender, real name, birth year, this value goes up to 5.
If they successfully start few games and also finish them in order, without timeouts, silent vacation, the value raises around 6.
As they finish more games, and as the time goes without any problem with them, the value still raises.
Players with many months of membership and with a lot of games and without any problems can go over 9.

This may help players to find the right opponents, and may give them an approximate view about their future opponents, without personally knowing them.
Protecting serious club members, players with too low reliability (less than 5) can't enter for new tournaments.
 
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