Players of the club can organize in teams, they can join to teams and can establish new teams also.
To prevent the seriousness of the team games, only established players are allowed to join to teams and only more established players are allowed to create teams. To measure seriousness the reliability factor is used.
Every team has a team captain, who represents the team: he accepts or refuses new players' application for joining, he enters the team for team tournaments, etc, and he can take administrative tasks with the team.
The team captain duty can be given to any other team member anytime.
There is no restriction either in the number of the players, either in the playing strength (rating) of the players of the teams. The team itself, the team captain decides how many and how strong players they take.
Teams can challenge each other and can enter for team tournaments also, these will mean more playing and developing possibilities for the team members. These features are still under construction, will be available later.
My favourite chess problem|
Many years ago, searching for the Internet over chess problem, I bumped into a very interesting piece.
Find it on the bottom as a FEN row, clicking on it the board will also appear.
The task is: white mates in one!
Can't be too hard, I thought, but scrolling over the possibilities the solution just didn't come up.
I check everything once more, then again, and again, and once I found another way that was hidden for me before. The solution also hid there. It became my favourite chess problem then, but of course, it's true, there are many many beautiful problems out there.
This was the first problem I submitted to the server. Some players can solve it, some don't. Some believe there is no valid solution.
So, check this problem if you want. And enjoy.
Average Move Time|
The server calculates this value for every player. This gives how long a player thinks on his moves as an average.
The calculation is based on his last 20 moves.
This value may help to find the right opponents, since it shows how fast or how slow the players play.
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