Board   E4EC
Teams in the club

Players of the club can organize in teams, they can join to teams and can establish new teams also.
To prevent the seriousness of the team games, only established players are allowed to join to teams and only more established players are allowed to create teams. To measure seriousness the reliability factor is used.

Every team has a team captain, who represents the team: he accepts or refuses new players' application for joining, he enters the team for team tournaments, etc, and he can take administrative tasks with the team.

The team captain duty can be given to any other team member anytime.

There is no restriction either in the number of the players, either in the playing strength (rating) of the players of the teams. The team itself, the team captain decides how many and how strong players they take.

Teams can challenge each other and can enter for team tournaments also, these will mean more playing and developing possibilities for the team members. These features are still under construction, will be available later.

Wilhelm Steinitz

SteinitzBorn in 1836 in Prague, world champion between 1866 and 1894.
He laid down the base of positional game, therefore he is known as the founder of the modern chess. No doubt, Steinitz has opened a new chapter in the history of the game. Because of his careness, efforts for the economical play, the great attackers of his age (Chigorin, Gunsberg) have lost in order. His approach was not appreciated by the age he lived in. Players didn't take too much care of the pawn, the structure of the game, opposing to Steinitz, who probably took too much care of these.
On the first official world championship, in 1886 in New York and in St. Luis, Steinitz played 10:5 with 5 draws against the Polish Johannes Hermann Zukertort. He defended his title against Isidor Gunsberg, and twice against Mihail Chigorin too. Then lost it in 1894 against Emanuel Lasker in the final.
Finished his life in 1900 in New York in a mental hospital.
Reliability Calculation

The server calculates a reliability factor for each player according to their actions in the past few weeks.
This value is influenced by many different things, for example if their settings are correct, if they had a timeout in a game, or if they have unannounced vacations, etc.
The value is always between 0 and 10.

New players start at 3.5.
After they set up their basic settings such as the country code, gender, real name, birth year, this value goes up to 5.
If they successfully start few games and also finish them in order, without timeouts, silent vacation, the value raises around 6.
As they finish more games, and as the time goes without any problem with them, the value still raises.
Players with many months of membership and with a lot of games and without any problems can go over 9.

This may help players to find the right opponents, and may give them an approximate view about their future opponents, without personally knowing them.
Protecting serious club members, players with too low reliability (less than 5) can't enter for new tournaments.
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