Board   E4EC
 
Teams in the club
  Teams


Players of the club can organize in teams, they can join to teams and can establish new teams also.
To prevent the seriousness of the team games, only established players are allowed to join to teams and only more established players are allowed to create teams. To measure seriousness the reliability factor is used.

Every team has a team captain, who represents the team: he accepts or refuses new players' application for joining, he enters the team for team tournaments, etc, and he can take administrative tasks with the team.

The team captain duty can be given to any other team member anytime.

There is no restriction either in the number of the players, either in the playing strength (rating) of the players of the teams. The team itself, the team captain decides how many and how strong players they take.

Teams can challenge each other and can enter for team tournaments also, these will mean more playing and developing possibilities for the team members. These features are still under construction, will be available later.


 
Scoring

In competitive chess, a player scores one point for a win, a half-point for a draw, and zero points for a loss. So the rankings at the end of a tournament are easy to calculate by simple addition.

In the early 19th century, when modern competitive play began, draws were ignored, and a match was won by the player who first scored an agreed number of wins, or who had the most wins after an agreed number of games. With the advent of all-play-all tournaments (the first international all-play-all was held in London in 1851) draws became more important. At first, rules were devised to discourage draws, which were very unpopular with the chess public, but gradually these were dropped and draws were counted as a half-point.
 
Classes

The game is the most exciting, when the two players are on the same playing strength. If the difference is too high between their strength, then one player will see the same game boring, that the other will see annihilating.
The playing strength are defined by the elo rating, its value is usually between 800 and 2600 points. Players are divided into different classes according to their playing strength, their elo rating. Players in the same class are in similar playing level.
Tournaments are usually class based, so players in the same level play each other in tournaments (mostly).
The following classes are defined in the club:

Class M 2200-
Class X 2000-2199
Class A 1800-1999
Class B 1600-1799
Class C 1400-1599
Class D 1200-1399
Class E 1000-1199
Class F 000-999
 
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