Players of the club can organize in teams, they can join to teams and can establish new teams also.
To prevent the seriousness of the team games, only established players are allowed to join to teams and only more established players are allowed to create teams. To measure seriousness the reliability factor is used.
Every team has a team captain, who represents the team: he accepts or refuses new players' application for joining, he enters the team for team tournaments, etc, and he can take administrative tasks with the team.
The team captain duty can be given to any other team member anytime.
There is no restriction either in the number of the players, either in the playing strength (rating) of the players of the teams. The team itself, the team captain decides how many and how strong players they take.
Teams can challenge each other and can enter for team tournaments also, these will mean more playing and developing possibilities for the team members. These features are still under construction, will be available later.
Modern chess tournaments began in the 1840s and the first international tournament was held in London, in 1851. Strong international tournaments were still quite rare and in the 1880s a master would have been lucky to be able to play in one reasonably strong tournament a year.
By the 1890s, however, a master could enter many strong tournaments throughout the year, and the prize money offered at tournaments made it possible for masters to have a professional chess career.
Nowadays there are many strong tournaments for masters and grandmasters, but there are also a huge number of tournaments for players of every strength. Weaker players today have the chance of improving their play by taking part in such tournaments, which are very competitive.
The server calculates a reliability factor for each player according to their actions in the past few weeks.
This value is influenced by many different things, for example if their settings are correct, if they had a timeout in a game, or if they have unannounced vacations, etc.
The value is always between 0 and 10.
New players start at 3.5.
After they set up their basic settings such as the country code, gender, real name, birth year, this value goes up to 5.
If they successfully start few games and also finish them in order, without timeouts, silent vacation, the value raises around 6.
As they finish more games, and as the time goes without any problem with them, the value still raises.
Players with many months of membership and with a lot of games and without any problems can go over 9.
This may help players to find the right opponents, and may give them an approximate view about their future opponents, without personally knowing them.
Protecting serious club members, players with too low reliability (less than 5) can't enter for new tournaments.
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