Board   E4EC
 
Teams in the club
  Teams


Players of the club can organize in teams, they can join to teams and can establish new teams also.
To prevent the seriousness of the team games, only established players are allowed to join to teams and only more established players are allowed to create teams. To measure seriousness the reliability factor is used.

Every team has a team captain, who represents the team: he accepts or refuses new players' application for joining, he enters the team for team tournaments, etc, and he can take administrative tasks with the team.

The team captain duty can be given to any other team member anytime.

There is no restriction either in the number of the players, either in the playing strength (rating) of the players of the teams. The team itself, the team captain decides how many and how strong players they take.

Teams can challenge each other and can enter for team tournaments also, these will mean more playing and developing possibilities for the team members. These features are still under construction, will be available later.


 
58604?

A number looks very different in other numerical systems.
Here is for example the decimal 58604. In the octal system it is 162354, while in binary it is 1110010011101100.
Sounds much better in the 16th numerical system: E4EC
 
Average Move Time

The server calculates this value for every player. This gives how long a player thinks on his moves as an average.
The calculation is based on his last 20 moves.
This value may help to find the right opponents, since it shows how fast or how slow the players play.
 
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