Board   E4EC
 
Play correspondence chess by email in E4EC!
 
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Welcome


The E4 Emailchess Club provides server based correspondence chess games and tournaments via email. Human players play against each other here and their games are refereed and recorded by the chess server. We do not play against computers in this club.

While you can play only one game at a time using an online chess server, or play one game over the board, in correspondence chess players can play many games simultaneously. Some of them may last several weeks or months. You do not need not to sit in front of your computer at the same time as your opponent because moves are delivered in email messages and you have days of thinking time for each move.

Use of computer or other help for generating, verifying moves is forbidden here. See more about this on the Help? page.

The club is open to anyone who has an email address and follows the club Regulations.

Membership and all activity in the club are free, and also free from any advertising and business dealings.

Registered players can use all the services of the club. This means they can...
  • Play many rated and friendly games simultaneously.
  • Challenge each other or can they request rating based pairing.
  • Enter chess tournaments.
  • Choose time controls, such as the 10/30, or the 5+1 system, or can play without time controls.
  • Play traditional and Fischer Random Chess games.
  • Submit or solve chess problems.
  • Send and receive messages between players and discussion lists. Messages can be sent alongside moves as is common in traditional correspondence chess, or separately.
  • Start new games from predefined setups, use predefined openings, middle games or endings.
  • Use the traditional PGN format to send and receive moves, a simple text format, or a graphical format.
  • Use different forms of chess notation, and conditional moves too.
  • Study analysis sent in by other players and can share their knowledge with others by writing analysis.
  • Can join existing teams or can create new teams.
Using our chess server means that...
  • Players need not be online at the same time, because they get their opponents' moves, challenges, messages by email.
  • Web access is not required, and there is no need to log in anywhere.
  • It's easy to find opponents, players can challenge each others, or can request pairing, where players with similar playing strength are paired together. Pairing parameters are customizable.
  • You can play many new games by entering for tournaments. You can enter tournaments after you have completed 5 games.
  • Game play is safe, because the server verifies each move, takes care of used up and remaining playing time, and records everything in logs.
  • You cannot play invalid moves as the chess server checks that all moves are in accordance with the laws of chess.
  • Privacy is taken seriously, email addresses are not given out, there is no virus danger here.
  • Time controls protect players from endless thinking, but give enough time, usually days, to play when they have free time.
  • You can register several email addresses so that you can play from the office and then from home too.
Our server is constantly being improved, the following facilities are currently being developed...
  • Some more tournaments needed, such as Swiss, KO and other events, Club Championships.
  • Playing in team tournaments.
Unlike traditional correspondence chess, moves are not sent directly to the opponents, but to the chess server. The server verifies each move, records them in logs, calculates used up time, sends a message to the opponent, sends a confirmation to the moving player, and at the end of the game recalculates the ratings and rankings.

A wide range of notations is supported when sending in moves. Either the well known standard algebraic notation (Bxb7+), the long algebraic notation (Bc6xb7+), the coordinate notation (c6b7) and the correspondence notation (3627). A complete PGN text can also be used to send and receive moves.

Players can identify each other by nicknames. Nicknames are chosen during the registration and can't be modified later.

The chess server computes the rating of all players according to their finished rated games. It uses the Elo system supplemented with the Glicko method.

All chess friends, young and old, and of any level, are welcome in the club.


Enjoy your chess,

Andras Galos


 
Pronouncing E4EC

E4EC is pronounced as: e-four-e-cee.
It's a pun too, sounds also like 'e4 easy' .
It's true that emailchess is not the easiest way to play chess, but after a short learning period you can catch the server's logic, and 'e4 easy' becomes true.
 
Link to E4EC

Yes, we'd appreciate it if you want to link to e4ec.org from your own website.
You can use this graphic and link if you want to create a graphical link...

LinkImage


http://www.e4ec.org/
 
Razvan wrote this notice on Dec 16, 2017:

Looks like this site never been updated in 14 years.


Frank Lapham(frank1220) wrote this notice on Aug 21, 2007:

I just joined your club after being with another glub for 10 years. I need a 1 game match so how do I get started. If I'm white my opening move is 1.d4


GYULAI GYULA wrote this notice on May 12, 2006:

UZENET OLTEAN GUSZTINAK:
Lehet hogy 30 ev utan ujra beszelhetunk ??!!!!!!!!!!
Guszti ime a cimem GYULAI@COGECO.CA


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ELO Rating

Muscler An ELO rating is the result of statistical calculations designed to measure the playing strength of players. These methods were developed by Arpad Elo and are named after him. The ELO system is in almost universal use and has been further refined by others, notably Glicko, but is still named after its creator.

In devising the ELO scale, some premises were used that are worthy of note. It was decided that a rating of 2000 would be the equivalent to scoring 50% in a US Open Championship. It was also decided that a player's rating would never be negative.

Importantly, the standard deviation was fixed at 200 points. This means that if a player's true strength is 1500, he will score around 68% of his results within the range of 1400 to 1600 (as measured by performance formulae). Another result of fixing the standard deviation at 200 points is that it also defines playing categories. For example, most International Masters and Grandmasters are in the 2400 - 2600 category, most national masters in the 2200 - 2400 category. Those in the 2000 - 2200 category are called Experts, or Candidate Masters.
 
No Viruses Here

No Virus By default, club members do not know each other's email addresses, and all email comes from our server, so no virus can spread among our players.
 


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