Board   E4EC
 
The content and status of the team
  The English Language Team


The task of the team is the English language support in the club.
The table below show what parts of the whole task are managed by who. They are all volunteers, who give their work and free time for English speaking players, letting them play in the club.

Since the whole task is divided into sub-tasks, the load is less on the individual contributors, so they can do it next to their everyday job and their family.

Task Contributors Enough? Vacancy?
Base Text Editors
They maintain the English texts of the server. Andras Galos writes the new things, and the others check and correct them. Requires no direct contact with the players, this is a background job. A native English checker would be nice here.
Galos, Andras (GalosA)
Hassim, Unes (Max)
Wilkins, Todd (wilkins)
Yes Yes
Supporters
Sometimes players bumping into problems they can't solve, in this case they need to ask help in English. Usually minor things are these, all common thing can be found in the documentation.
Galos, Andras (GalosA) Yes Yes
Newsletter Managers
As the server develops, players are informed about the new things by the newsletter lists. English speaking players by the Newsletter list. Andras Galos composes the newsletter message in English (and in Hungarian), and these messages are checked by the Newsletter Managers and sent to the Newsletter. Native English would be nice here.
Galos, Andras (GalosA)
Hassim, Unes (Max)
Yes Yes
Website Maintainers
These pages are maintained by them. Somethimes this and that change and new things come. Andras Galos writes the things on the pages, but it's better to correct his English by a native speaker.
Galos, Andras (GalosA) No Yes
Forum Moderators
They keep their eyes on the English speaking forums, and keep contact with the foruming players, answer their questions, etc. This sub-task requires some more online presence, especially if the forum traffic grows. Some forum knowledge is useful here, but these can also be learned.
Galos, Andras (GalosA)
Hassim, Unes (Max)
Yes Yes

A language support thougth safe if two contributors are for each sub-task. They help each other also, and, if something happens with one of them, the others can take that job temporarly.
Starting supporting a new language is best if the two-two contributors are given.

If you feel you can shoulder one or more of the above tasks, then contact us!

There is a mailing list for the English Language Team, where they can talk each other, can talk about technical things too, so they can do anything that is important for the successfull work of the team.


 
The Kuruksetra battle

When the morning of that day has dawned, the two parties faced each other in arms.
The warriors stood in four rows: kings and princes in front on shining charriots, in jewelry and gold-adorned armors, with glistening weapons. Battle flags swung on high poles of each chariots, they will recognize each others and the enemy in the deepest bustle of the battle.
The cavarly formed the second line. They were ready on light and quick horses, to support the charriots.
Huge elephants like mountains stood in the third line, armored frameworks on their back, fullfilled with archers and lancers: when the charriots and chavarly disarranged the enemy, they will roll like rocks over them.
The infantry formed the fourth line behind the elephants, with shields and swords, to settle the battle with their bulk.
(from the Mahabharata)

Position of the chess pieces is similar to the above:
Infantry: the pawns
Charriots: the rooks
Chavarly: the knights
Elephants: the bishops (on schematical illustrations in the Middle Ages they were similar to the fools hat: the name of this piece is fou in Franche, which means fool, and Laufer in German which means something like bishop)
The queen is a minister of the king in the easter chess, fersan in Persian, and mudabbi in Arabic.
 
Conditional Moves

Here in the club, conditional moves can be used as they are used in email chess almost everywhere.
These can speed up the game by the way, that a player who counts on his opponents moves, can set his reply moves in advance.
Conditional move sequences can be given for more moves ahead, and different move sequences can be given for different variations also.
As well as in traditional correspondence chess, conditional moves are visible by the opponent too.
 
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