The task of the team is the English language support in the club.
The table below show what parts of the whole task are managed by who. They are all volunteers, who give their work and free time for English speaking players, letting them play in the club.
Since the whole task is divided into sub-tasks, the load is less on the individual contributors, so they can do it next to their everyday job and their family.
Task
Contributors
Enough?
Vacancy?
Base Text Editors
They maintain the English texts of the server. Andras Galos writes the new things, and the others check and correct them. Requires no direct contact with the players, this is a background job. A native English checker would be nice here.
Galos, Andras (GalosA)
Hassim, Unes (Max)
Wilkins, Todd (wilkins)
Yes
Yes
Supporters
Sometimes players bumping into problems they can't solve, in this case they need to ask help in English. Usually minor things are these, all common thing can be found in the documentation.
Galos, Andras (GalosA)
Yes
Yes
Newsletter Managers
As the server develops, players are informed about the new things by the newsletter lists. English speaking players by the Newsletter list. Andras Galos composes the newsletter message in English (and in Hungarian), and these messages are checked by the Newsletter Managers and sent to the Newsletter. Native English would be nice here.
Galos, Andras (GalosA)
Hassim, Unes (Max)
Yes
Yes
Website Maintainers
These pages are maintained by them. Somethimes this and that change and new things come. Andras Galos writes the things on the pages, but it's better to correct his English by a native speaker.
Galos, Andras (GalosA)
No
Yes
Forum Moderators
They keep their eyes on the English speaking forums, and keep contact with the foruming players, answer their questions, etc. This sub-task requires some more online presence, especially if the forum traffic grows. Some forum knowledge is useful here, but these can also be learned.
Galos, Andras (GalosA)
Hassim, Unes (Max)
Yes
Yes
A language support thougth safe if two contributors are for each sub-task. They help each other also, and, if something happens with one of them, the others can take that job temporarly.
Starting supporting a new language is best if the two-two contributors are given.
If you feel you can shoulder one or more of the above tasks, then contact us!
There is a mailing list for the English Language Team, where they can talk each other, can talk about technical things too, so they can do anything that is important for the successfull work of the team.
An ELO rating is the result of statistical calculations designed to measure the playing strength of players. These methods were developed by Arpad Elo and are named after him. The ELO system is in almost universal use and has been further refined by others, notably Glicko, but is still named after its creator.
In devising the ELO scale, some premises were used that are worthy of note. It was decided that a rating of 2000 would be the equivalent to scoring 50% in a US Open Championship. It was also decided that a player's rating would never be negative.
Importantly, the standard deviation was fixed at 200 points. This means that if a player's true strength is 1500, he will score around 68% of his results within the range of 1400 to 1600 (as measured by performance formulae).
Another result of fixing the standard deviation at 200 points is that it also defines playing categories. For example, most International Masters and Grandmasters are in the 2400 - 2600 category, most national masters in the 2200 - 2400 category. Those in the 2000 - 2200 category are called Experts, or Candidate Masters.
Logs record the important things, since sometimes we play many games simultaneously, and earlier things can also be important later.
Every move, setting, result, etc. are recorded in logs, these events can be retrieved from them later.
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