Board   E4EC
 
The content and status of the team
  The Spanish Language Team


The task of the team is the Spanish language support in the club.
The table below show what parts of the whole task are managed by who. They are all volunteers, who give their work and free time for Spanish speaking players, letting them play in the club.

Since the whole task is divided into sub-tasks, the load is less on the individual contributors, so they can do it next to their everyday job and their family.

Task Contributors Enough? Vacancy?
Base Text Editors
They maintain the Spanish texts of the server, check and correct them, and insert the new things also. The server can "speak" and "understand" in Spanish based on their work. Requires no direct contact with the players, this is a background job.
Campos, Sergio (Sergio)
Carrillo, Jose (jcarrillo7)
Yes Yes
Supporters
Sometimes players bump into problems they can't solve, in this case they need to ask help. Usually minor things are these, all common things can be found in the documentation.
- No Yes
Newsletter Managers
As the server develops, players are informed about the new things by the newsletter lists. Spanish speaking players from the Spanish newsletter list. Andras Galos composes the newsletter message in English (and in Hungarian), and these messages are translated into Spanish and sent out by the Newsletter Managers. The list is writeable by them only, players subscribe to it to be informed about the new things.
- No Yes
Website Maintainers
Spanish version of these pages is maintained by them. Somethimes this and that change, and they upload the new things. They have access to the Content Manager interface of the website and can modify the Spanish pages. Some html knowledge is useful, but it's also learnable, not a big thing.
- No Yes
Forum Moderators
They keep their eyes on the Spanish speaking forums, and keep contact with the foruming players, answer their questions, etc. This sub-task requires some more online presence, especially if the forum traffic grows. Some forum knowledge is useful here, but these can also be learned.
- No Yes

A language support thougth safe if two contributors are for each sub-task. They help each other also, and, if something happens with one of them, the others can take that job temporarly.
Starting supporting a new language is best if the two-two contributors are given.

If you feel you can shoulder one or more of the above tasks, then contact us!

There is a mailing list for the Spanish Language Team, where they can talk each other, can talk about technical things too, so they can do anything that is important for the successfull work of the team.

The Spanish Language Team is under forming now.
Now the initial translations are in progress.
Still not enough volunteers has joined this team to start the Spanish language support.
As soon as all the necessary posts are taken and the team is over the initial translation phase, the support will be officially started.



 
Scoring

In competitive chess, a player scores one point for a win, a half-point for a draw, and zero points for a loss. So the rankings at the end of a tournament are easy to calculate by simple addition.

In the early 19th century, when modern competitive play began, draws were ignored, and a match was won by the player who first scored an agreed number of wins, or who had the most wins after an agreed number of games. With the advent of all-play-all tournaments (the first international all-play-all was held in London in 1851) draws became more important. At first, rules were devised to discourage draws, which were very unpopular with the chess public, but gradually these were dropped and draws were counted as a half-point.
 
Simultaneous Games

A new player can play 16 simultaneous games initially. This number raises by 2 with each normally finished game.
A game is normally finished if it has ended in checkmate, stalemate, resign, draw agreement or draw claim.
After a player has played 5 games, she can enter the tournaments in the club.
The maximum number of simultaneous games can reduce also. If a player loses a game by time forfeit, this value lowers by 3. This is for protecting the other serious players.
 
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