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Contact Us


The team that manages and develops the club can be reached via the following four methods.
Please take into consideration that we process many messages a day, be clear, short, and leave all previous discussion quoted in your message.

1. Contact us via email

Please find the following email addresses to send a message to us:

Field Person Email
Send email to the Support Team if you are in trouble with the usage of the server or you have any question, or problem Support Team support@e4ec.org
Please contact Andras Galos in general subjects, if you have any trouble using the server, and in every question that isn't covered below Andras Galos galosa@e4ec.org
Write our webmaster, if you have any trouble with this site, with its content or design Webmaster webmaster@e4ec.org
Write our postmaster, if you have any trouble with sending email messages for us, or to the chess server, or if you have any trouble receiving messages sent by us or by the chess server Postmaster postmaster@e4ec.org


2. Contact us via form

You can also use the following form to send us a message. This method is useful if you can't use your email client or in case of an email delivery trouble.
To: (The person who you want to send the message to)
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3. Contact us via the forums

You can use the forums also to reach us.
Forums are more public: all the visitors can read your message.
This method is useful if you have serious email problem either sending messages, receiving or both, or you want your message to be public and read (or either replied) by others too.
Find the forums here: http://www.e4ec.org/forum.html
Don't click here.



 
Hutton Pairing

Hutton pairing is a system of matching many teams while demanding only one game from each player taking part. It was devised in 1921 by a Scottish clergyman, George Dickson Hutton (1866 - 1929), and has been used regularly for correspondence team events and for matches where many teams assemble on one day, for this reason it is sometimes called "jamboree pairing".

The players in each team are ranked in order of strength and each player meets someone of similar ranking. When the number of teams is one more than the number of boards, each team meets every other team on one board only. Organisers use pairing tables which enable them to cope with any number of teams and any number of boards.
 
Classes

The game is the most exciting, when the two players are on the same playing strength. If the difference is too high between their strength, then one player will see the same game boring, that the other will see annihilating.
The playing strength are defined by the elo rating, its value is usually between 800 and 2600 points. Players are divided into different classes according to their playing strength, their elo rating. Players in the same class are in similar playing level.
Tournaments are usually class based, so players in the same level play each other in tournaments (mostly).
The following classes are defined in the club:

Class M 2200-
Class X 2000-2199
Class A 1800-1999
Class B 1600-1799
Class C 1400-1599
Class D 1200-1399
Class E 1000-1199
Class F 000-999
 
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