The team that manages and develops the club can be reached via the following four methods.
Please take into consideration that we process many messages a day, be clear, short, and leave all previous discussion quoted in your message.
1. Contact us via email
Please find the following email addresses to send a message to us:
|Send email to the Support Team if you are in trouble with the usage of the server or you have any question, or problem
|Please contact Andras Galos in general subjects, if you have any trouble using the server, and in every question that isn't covered below
|Write our webmaster, if you have any trouble with this site, with its content or design
|Write our postmaster, if you have any trouble with sending email messages for us, or to the chess server, or if you have any trouble receiving messages sent by us or by the chess server
2. Contact us via form
You can also use the following form to send us a message. This method is useful if you can't use your email client or in case of an email delivery trouble.
3. Contact us via the forums
You can use the forums also to reach us.
Forums are more public: all the visitors can read your message.
This method is useful if you have serious email problem either sending messages, receiving or both, or you want your message to be public and read (or either replied) by others too.
Find the forums here: http://www.e4ec.org/forum.html
Don't click here
An ELO rating is the result of statistical calculations designed to measure the playing strength of players. These methods were developed by Arpad Elo and are named after him. The ELO system is in almost universal use and has been further refined by others, notably Glicko, but is still named after its creator.
In devising the ELO scale, some premises were used that are worthy of note. It was decided that a rating of 2000 would be the equivalent to scoring 50% in a US Open Championship. It was also decided that a player's rating would never be negative.
Importantly, the standard deviation was fixed at 200 points. This means that if a player's true strength is 1500, he will score around 68% of his results within the range of 1400 to 1600 (as measured by performance formulae).
Another result of fixing the standard deviation at 200 points is that it also defines playing categories. For example, most International Masters and Grandmasters are in the 2400 - 2600 category, most national masters in the 2200 - 2400 category. Those in the 2000 - 2200 category are called Experts, or Candidate Masters.
Since we can have many simultaneous games here, moves of our opponents' usually come all the day, sometimes disturbing us in our regular work, in having time with our family or else.
The digest mode tries to solve this problem: the moves will not be sent to us immediately, but will be put into our queue instead. Then the queued messages will be sent out at the given one or more hours of the day in one message.
This way we can set, for example, that no message from the server of the club will disturb us during the day, but later, all the today's moves will come in one digest message.
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