The team that manages and develops the club can be reached via the following four methods.
Please take into consideration that we process many messages a day, be clear, short, and leave all previous discussion quoted in your message.
1. Contact us via email
Please find the following email addresses to send a message to us:
|Send email to the Support Team if you are in trouble with the usage of the server or you have any question, or problem
|Please contact Andras Galos in general subjects, if you have any trouble using the server, and in every question that isn't covered below
|Write our webmaster, if you have any trouble with this site, with its content or design
|Write our postmaster, if you have any trouble with sending email messages for us, or to the chess server, or if you have any trouble receiving messages sent by us or by the chess server
2. Contact us via form
You can also use the following form to send us a message. This method is useful if you can't use your email client or in case of an email delivery trouble.
3. Contact us via the forums
You can use the forums also to reach us.
Forums are more public: all the visitors can read your message.
This method is useful if you have serious email problem either sending messages, receiving or both, or you want your message to be public and read (or either replied) by others too.
Find the forums here: http://www.e4ec.org/forum.html
Don't click here
Hutton pairing is a system of matching many teams while demanding only one game from each player taking part. It was devised in 1921 by a Scottish clergyman, George Dickson Hutton (1866 - 1929), and has been used regularly for correspondence team events and for matches where many teams assemble on one day, for this reason it is sometimes called "jamboree pairing".
The players in each team are ranked in order of strength and each player meets someone of similar ranking. When the number of teams is one more than the number of boards, each team meets every other team on one board only. Organisers use pairing tables which enable them to cope with any number of teams and any number of boards.
If we want to play a game with somebody but don't want it to change our results, the challenge should be sent for a friendly game.
It's useful if we want to analyze a setup, replay a game, or even only for practicing.
This can be combined well with starting games from predefined setups.
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