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The most important features of the club and the chess server
  Features


Strict mode

Saying the truth, mis-writing a move in correspondence chess can be fatal for the game.
But it depends, if the miswritten move is still valid or not fully valid. For example if the check mark (+) is missing, our opponent can reject the move, and can send it back to us for correction.
But if we have two knights, one can move to e4 and the other one can move to e5, mis-writing 12.Ne4 to 12.Ne5 can be fatal, and there is no way to proof we wanted to move the other knight.
This is a problem, that can be solved in server based correspondence chess, that this club offers.
By default the server is very indulgent in accepting moves, it accepts invalid moves if they are still unambiguous, adds check and capture marks, doesn't require the move number, etc. This is for reducing the number of rejected moves, but it results that some miswritten moves are not rejected, and are accepted as a different move.
Those players who manually compose their move messages, and therefore sometimes miswrite their moves may find the StrictMode setting useful.
If they turn it on, the server will accept only fully valid, complete moves exactly as shown in the next example:
Move 1234 12.Nd2-e4
In strict mode the server requires the move number, one dot as white and three dots as black, the piece letter (even at pawns), the from square, the capture mark or hyphen, the target square, and the check mark if needed. If any of these parts is missing, or the whole move is invalid the server rejects the move.
This way the chance that a miswritten move can be valid as an other move is lowered quite dramatically.

Available from Apr 13, 2005.


The following list contains the most important features of the club.
Click on any of them to find more about them.
If you are interested in all the details, please check the Details page also.


 
Link to E4EC

Yes, we'd appreciate it if you want to link to e4ec.org from your own website.
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http://www.e4ec.org/
 
Scoring

In competitive chess, a player scores one point for a win, a half-point for a draw, and zero points for a loss. So the rankings at the end of a tournament are easy to calculate by simple addition.

In the early 19th century, when modern competitive play began, draws were ignored, and a match was won by the player who first scored an agreed number of wins, or who had the most wins after an agreed number of games. With the advent of all-play-all tournaments (the first international all-play-all was held in London in 1851) draws became more important. At first, rules were devised to discourage draws, which were very unpopular with the chess public, but gradually these were dropped and draws were counted as a half-point.
 
maninblack wrote this notice on Sep 17, 2009:

how can I log in in the site?


ALBA GLADYS GIRALDO wrote this notice on Jun 12, 2009:

COMO DOY JAQUE MATE CUANDO ESTOY ACORRALADA POR TODOS LOS PEONES Y LA REINA


ALBA GLADYS GIRALDO wrote this notice on Jun 12, 2009:

NECESITO SALIDA PARA PROBLEMAS CON MUCHOS PEONES CONTRA MI JUEGO


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