The idea of creating an email chess server began early in 2001. A few lines of codes were written to see if it is possible to make email chess easier. Could we establish a club where people can play chess simply by email? I know what huge efforts are needed to maintain an email chess club, but what are the computers for if not to take the hard and regular work from humans?
The club was founded in the middle of 2001, when a few obsessed and curious players were trying to use the system's first facilities. It had no name, and a lot of very useful things were still unsupported. But at least we could make moves. :-)
At the beginning of 2002 the club was deemed ready for the Internet public, most of the basic facilities needed to start and play games were working.
By the end of 2002 much work had been done and the following facilities were supported: the pairing system, PGN and FEN support, time controls, vacation policy, the reminder system, and a lot of other stuff were ready, such as starting games with standard openings, assigning colour during a challenge, friendly games, and the chess problem system, to mention only the major things.
On November 20, 2002 the club got it's final name, E4EC, which stands for E4 Emailchess Club, and e4ec.org became the club's Internet domain.
A few things remain to be completed in 2004. The biggest challenge is to support more types of tournaments.
Modern chess tournaments began in the 1840s and the first international tournament was held in London, in 1851. Strong international tournaments were still quite rare and in the 1880s a master would have been lucky to be able to play in one reasonably strong tournament a year.
By the 1890s, however, a master could enter many strong tournaments throughout the year, and the prize money offered at tournaments made it possible for masters to have a professional chess career.
Nowadays there are many strong tournaments for masters and grandmasters, but there are also a huge number of tournaments for players of every strength. Weaker players today have the chance of improving their play by taking part in such tournaments, which are very competitive.
Here in the club, conditional moves can be used as they are used in email chess almost everywhere.
These can speed up the game by the way, that a player who counts on his opponents moves, can set his reply moves in advance.
Conditional move sequences can be given for more moves ahead, and different move sequences can be given for different variations also.
As well as in traditional correspondence chess, conditional moves are visible by the opponent too.
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