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Games of the club
 
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Games


If you are looking for chess games played in the club, then please see the Events page, this page talks about games in general.

Players can play as many games as they want in the club. A maximum of 100 simultaneous games is a general setting to avoid overloading.
Many games run simultaneously by each player.

Games can be divided into three groups in the club. These are all standard chess games, all the rules apply, but some of their attributes are different according to which groups they belong to.

The following table shows the attributes of the games belonging to the three groups:

Games from challenges Games from pairing Tournament games
Rating Rated or friendly Rated Rated
Time Control Without time control, 10/30, 10/40, 10/50 or 5+1 10/30 10/30
Opening Opening may be given by move list or given by FEN line. Start from the standard setup Start from the standard setup
Colour Challenger can choose, challenged player plays white by default Player with older pairing request plays white Colors are according to the tournament's rules
Variant Traditional or Fischer Random, as the challenger wants Traditional Traditional
Publicity Private Private Public
Deletion With the opponent's agreement With the opponent's agreement Can't be deleted

External tournaments that do not conform to the club's Regulations are not rated in club level. The games of these tournaments may also run under different time control than 10/30.


 
Hutton Pairing

Hutton pairing is a system of matching many teams while demanding only one game from each player taking part. It was devised in 1921 by a Scottish clergyman, George Dickson Hutton (1866 - 1929), and has been used regularly for correspondence team events and for matches where many teams assemble on one day, for this reason it is sometimes called "jamboree pairing".

The players in each team are ranked in order of strength and each player meets someone of similar ranking. When the number of teams is one more than the number of boards, each team meets every other team on one board only. Organisers use pairing tables which enable them to cope with any number of teams and any number of boards.
 
Digest Mode

Since we can have many simultaneous games here, moves of our opponents' usually come all the day, sometimes disturbing us in our regular work, in having time with our family or else.

The digest mode tries to solve this problem: the moves will not be sent to us immediately, but will be put into our queue instead. Then the queued messages will be sent out at the given one or more hours of the day in one message.

This way we can set, for example, that no message from the server of the club will disturb us during the day, but later, all the today's moves will come in one digest message.
 
No Viruses Here

No Virus By default, club members do not know each other's email addresses, and all email comes from our server, so no virus can spread among our players.
 
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