To show the number of players in the club, their activity, you can find some statistical values here:
|Number of active players:
|Number of running games:
|Number of moves yesterday:
|All incoming email messages:
|All outgoing email messages:
A player becomes inactive if he/she is not playing in any game, does not have a pairing request, and sent his/her last message to the server more than 100 days ago. At this point he/she is temporarily removed from the players list, inactive players do not count into the above value.
Running games are those which have both players, have already started, but still didn't finish, so which are currently in progress.
Yesterday's moves are those which were taken from yesterday 00:00 until today 00:00 GMT.
All incoming messages are those, which were sent by the club members to the server from somewhere the beginning of 2002.
Outgoing messages were sent by the server to the players, also from around the beginning of 2002.
If you like to play chess, playing many games simultaneously, if you like to think your moves when you have time, and it doesn't bother you if your games last several weeks, then you are welcome to join
And here you can find some rather interesting than important statistics about pieces' activity in all the games since Jan 17, 2003:
The data on this page are refreshed once each day, last on 2021.10.18, 00:00 CET.
Modern chess tournaments began in the 1840s and the first international tournament was held in London, in 1851. Strong international tournaments were still quite rare and in the 1880s a master would have been lucky to be able to play in one reasonably strong tournament a year.
By the 1890s, however, a master could enter many strong tournaments throughout the year, and the prize money offered at tournaments made it possible for masters to have a professional chess career.
Nowadays there are many strong tournaments for masters and grandmasters, but there are also a huge number of tournaments for players of every strength. Weaker players today have the chance of improving their play by taking part in such tournaments, which are very competitive.
The server calculates a reliability factor for each player according to their actions in the past few weeks.
This value is influenced by many different things, for example if their settings are correct, if they had a timeout in a game, or if they have unannounced vacations, etc.
The value is always between 0 and 10.
New players start at 3.5.
After they set up their basic settings such as the country code, gender, real name, birth year, this value goes up to 5.
If they successfully start few games and also finish them in order, without timeouts, silent vacation, the value raises around 6.
As they finish more games, and as the time goes without any problem with them, the value still raises.
Players with many months of membership and with a lot of games and without any problems can go over 9.
This may help players to find the right opponents, and may give them an approximate view about their future opponents, without personally knowing them.
Protecting serious club members, players with too low reliability (less than 5) can't enter for new tournaments.
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