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Statistics


To show the number of players in the club, their activity, you can find some statistical values here:

Type Value
Number of active players: 135
Number of running games: 147
Number of moves yesterday: 197
All incoming email messages: 3961188
All outgoing email messages: 6157591

A player becomes inactive if he/she is not playing in any game, does not have a pairing request, and sent his/her last message to the server more than 100 days ago. At this point he/she is temporarily removed from the players list, inactive players do not count into the above value.

Running games are those which have both players, have already started, but still didn't finish, so which are currently in progress.

Yesterday's moves are those which were taken from yesterday 00:00 until today 00:00 GMT.

All incoming messages are those, which were sent by the club members to the server from somewhere the beginning of 2002.

Outgoing messages were sent by the server to the players, also from around the beginning of 2002.

If you like to play chess, playing many games simultaneously, if you like to think your moves when you have time, and it doesn't bother you if your games last several weeks, then you are welcome to join the club.

And here you can find some rather interesting than important statistics about pieces' activity in all the games since Jan 17, 2003:

Piece Moves % Captures % Captured %
King: 308880 10 26186 4 - -
Queen: 370401 12 106149 16 48471 7
Rook: 413179 13 99498 15 69669 10
Knight: 584550 19 128843 19 133715 20
Bishop: 495143 16 131342 19 121038 18
Pawn: 898276 30 192780 27 311905 45
Summarized: 3070429 100 684798 100 684798 100


The data on this page are refreshed once each day, last on 2019.01.22, 00:00 CET.


 
Al-Adli

Al-Adli About 800 years after the birth of Christ, chess was well known in the Arabic World. Al-Adli was the greatest known player of that age until 847. He was the closest friend of the caliph, a poet, and a minister-like official.
The game was a bit different than the modern chess we know. The initial setup was the same, as well as the king, the knight and the rook. The queen was the weakest piece because it could move one square and in diagonals only. Bishop moved in diagonals, but only two sqares, and could jump over pieces, didn't attack and didn't defend the nearest four squares. Pawns could move one step only and there was neider castling.
 
Time Controls

Players can use more different time controls in the club.
10/30 - This is the default time control. Club level tournaments and games by pairing use this one. Here 10 moves must be taken in 30 days. Clocks start with 30 days, the thinking time is always subtracted from them, but another 30 days are added at every 10th move. The maximum the clocks can show is 40 days.
10/40 - This is a bit slower time control. 10 moves must be taken in 40 days, the addition is 40 days, and the maximum is 50 days.
10/50 - More slower, 50 days for 10 moves, 50 days addition at every 10th move, the maximum is 65 days.
5+1 - This is a faster one. Here the clocks start with 5 days on them. The used up thinking time is subtracted also, and 1 day is added at each move. The maximum is 30 days here too.
The server manages the clocks, it calculates the thinking times, adds, subtracts, and does everything. Records everything in the game logs.
If a clock runs out of time, the player will be considered as being on an unannounced vacation. If it elapses also, he'll loose the game, the opponent can claim result.
 
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